Make your own games
The Arkansas Fish and Game Commission uses Curio across a number of their outdoor education centres to add interactivity for increased engagement. Amongst other things, they have created two fun games using Curio:
i-SPY
The first is an I-Spy style game, allowing users to explore an image of an urban scene and prompting visitors to find the wildlife. When they find an example of urban wildlife and click on it, the highlight information panel appears with associated imagery, text, video, or sounds of the animal.
To assist the animals in staying hidden, the creative team made the highlights invisible to the user.
making it your own
Lauren Weston, assistant chief of communications for the AGFC says, “I love how much you can customise with Curio - it’s really allowed us to use it in so many different ways.”
(You could imagine a Where’s Wally-style interactive being effective in this manner. )
TRIVIA TEST
The second “game” the agency has created poses the question of identifying which bird shown on the screen is endangered or extinct. Clicking on one of the birds plays a “success” or “fail” audio with the highlight telling the story of that bird and highlighting the importance of AGFC’s work and the part the audience plays in conservation.
It’s a great way of celebrating what is being achieved and what is still left to be done.
Lauren Weston, assistant chief of communications for the AGFC says “Curio is a great product to work with. We’ve used the native analytics to see what’s working with our audience, and we’re having fun coming up with new ways to engage our visitors that align with the data we’re seeing.”
Insider Tips:
A seasoned Curio user will notice a couple of interesting things about this display. Here’s how to recreate them:
The highlights (the birds) don’t have the “Curio rings”.
That’s because they have been set to fully transparent. The highlight buttons can still be sized and placed to suit the touchpoint on your graphic, but then made invisible by using the “customise” feature. (Customise/Highlights - and then set the opacity for both selected and unselected, to 0%.The audio indicates success or failure.
When creating a highlight, they have added audio files to the highlight, with success/fail sounds. These play automatically when the highlight is selected, making it feel like real game play!.
The team at AGFC have really had fun brainstorming what’s possible - we’d love to hear what you’ve come up with!